Height maps are incredibly valuable for realism in your images and this can not be overstated enough! Furthermore, the brightness of Displacement maps cannot be further adjusted or inverted when editing the texture inside the Enscape Material Editor itself. It’s worth noting that Displacement maps are incompatible with transparent materials so the entire “Transparency” section becomes unavailable where a displacement map has been applied (including mask textures). The actual technique employed in Enscape is called quadtree parallax displacement mapping for optimum performance. Normally an Occlusion Map is the type of image you will use for Displacement maps. These RGB components correspond to the X, Y, and Z coordinates, respectively.ĭisplacement maps are an enhancement of the bump mapping or normal mapping techniques applied to textures. Normal map are a type of Bump map that require an image with RGB values. They tell Enscape to interpret a surface as protruding (bright parts of the texture) or recessed (dark parts of the texture). The following options are available:īump maps can be any black and white 2D images. However, it is much easier to assign in the Enscape Material Editor.
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